MANUAL for GMnet ENGINE and GMnet CORE
When using mp_add you need to specify a buffer type that specifys as which datatype the information is sent. This is set for all variables in the Variable Groups.
The buffer types are the same as the ones used by Game Maker.
buffer_string
Do not use buffer_text
. It's not supported.
buffer_bool
From the Game Maker manual:
Type | Desciption |
---|---|
buffer_u8 | An unsigned, 8bit integer. This is a positive value from 0 to 255. |
buffer_s8 | A signed, 8bit integer. This can be a positive or negative value from -128 to 127 (0 is classed as positive). |
buffer_u16 | An unsigned, 16bit integer. This is a positive value from 0 - 65,535. |
buffer_s16 | A signed, 16bit integer. This can be a positive or negative value from -32,768 to 32,767 (0 is classed as positive). |
buffer_u32 | An unsigned, 32bit integer. This is a positive value from 0 to 4,294,967,295. |
buffer_s32 | A signed, 32bit integer. This is a positive value from 0 to 264 - 1. |
buffer_u64 | An unsigned 64bit integer. This can be a positive or negative value from -(263) to 263 - 1. |
buffer_f32 | A 32bit float. This can be a positive or negative value within the same range as a 32 bit signed integer. |
buffer_f64 | A 64bit float. This can be a positive or negative value from -(263) to 263 - 1. |
Floats are numbers with commas (3,2), Integers are numbers without (3). When syncing a number with commas as an Integer, the value will be rounded.
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Manuals / GMnet ENGINE Manual
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