MANUAL for GMnet ENGINE and GMnet CORE

Players and Playerhashes

Players are identified by hash strings.

You can loop through all players using this loop over the list returned by htme_getPlayers:

var playerlist = htme_getPlayers();
for(var i = 0;i<ds_list_size(playerlist);i++) {
    var player = ds_list_find_value(playerlist,i);
}

player will contain the hash of the player.
This hash can be used by htme_findPlayerInstance.


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Manuals / GMnet ENGINE Manual

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