MANUAL for GMnet ENGINE and GMnet CORE
Players are identified by hash strings.
You can loop through all players using this loop over the list returned by htme_getPlayers:
var playerlist = htme_getPlayers();
for(var i = 0;i<ds_list_size(playerlist);i++) {
var player = ds_list_find_value(playerlist,i);
}
player
will contain the hash of the player.
This hash can be used by htme_findPlayerInstance.
All pages in this manual are licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Manuals / GMnet ENGINE Manual
GameMaker: Studio is owned by YoYoGames. GMnet is not affiliated with YoYoGames.
The GMnet logos use icons from Entypo (http://entypo.com/) and Open Iconic (https://useiconic.com/open/). They are licensed under CC BY-SA 4.0.