MANUAL for GMnet ENGINE and GMnet CORE
htme_serverEventHandlerConnecting(script)
Call a script if a new player connected. This script has to meet the following specifications:
Name | type | description |
---|---|---|
player_map | ds_map | a ds_map with the keys ip and port, which contain ip and port of the player |
TRUE if the connection is accepted. The engine will then register the player
FALSE if the connection should be refused, the server will abort connection
See BONUS 4 - Event Handlers for Connecting/Disconnecting .
Name | type | description |
---|---|---|
script | ressource id of a script | The script to call when a player connected. |
Nothing
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Manuals / GMnet ENGINE Manual
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