MANUAL for GMnet ENGINE and GMnet CORE
mp_chatSend(message,[to])
Object has to be set up with mp_syncAsChatHandler first, otherwise an error will occur.
Send message via the CHAT Interface over this chanel. The message has to be a string. You can also experiment with json to send more complicated data.
This message will by default be sent to all clients and the server [also the local game!] and can be retrieved via mp_chatGetQueue.
Use the additional 'to' argument to only send this message to one player.
Read the tutorial about creating a chat system for more information.
Name | type | description |
---|---|---|
message | string | The message to send |
[to] | string | (optional; Will send to all by default) hash of the player that the message should be sent to. |
Nothing
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Manuals / GMnet ENGINE Manual
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