MANUAL for GMnet ENGINE and GMnet CORE
htme_clientConnectionFailed()
Check if the client did not manage to connect in time. Only call this after creating a client, otherwise the result will be invalid.
None
True if the engine is operating in client mode and gave up to connect.
All pages in this manual are licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Manuals / GMnet ENGINE Manual
GameMaker: Studio is owned by YoYoGames. GMnet is not affiliated with YoYoGames.
The GMnet logos use icons from Entypo (http://entypo.com/) and Open Iconic (https://useiconic.com/open/). They are licensed under CC BY-SA 4.0.