MANUAL for GMnet ENGINE and GMnet CORE
Version 1.1.3 of GMnet PUNCH and Version 1 of GMnet ENGINE introduce a new lobby. This whole update is quite huge. If you experience problems, please tell me!
You will find everything about it that you need to know in the new chapter of the tutorial.
For GMnet ENGINE users this update also includes a way of identifying players using numbers (Player 1, Player 2 etc.). You can find new manual pages for this under the Basic Function Reference.
For both projects: Please make sure to create a new project when you want to test out the demo project, do not update your old demo project. Starting fresh is easier.
Also, as GMnet ENGINE user, check out part 1 of the manual again, the section Adding the engine to a project, because some things changed for people that use GMnet ENGINE and UDPHP as seperate assets.
You need to update the mediation/master server!
-h
to see a list of arguments.Objects:
obj_udphphtme_lobby.object.gmx (added)
Rooms:
udphphtme_lobby.room.gmx (added)
Scripts:
udphp_clientGetServerIP.gml
udphp_clientGetServerPort.gml
udphp_clientNetworking.gml
udphp_config.gml
udphp_createServer.gml
udphp_serverNetworking.gml
udphp_serverPunch.gml
udphp_serverSetData.gml (added)
udphp_serverCommitData.gml (added)
udphp_readData.gml (added)
udphp_downloadServerList.gml (added)
udphp_downloadNetworking.gml (added)
udphp_clientReadData.gml (added)
gamename
)htme_getPlayerNumber
to identify players using integer numbers.Objects:
htme_obj_menu.object.gmx
Scripts:
htme_serverEventPlayerConnected.gml
htme_serverStart.gml
htme_init.gml
htme_step.gml
htme_getPlayerNumber.gml (added)
htme_setGamename.gml (added)
htme_getGamename.gml (added)
htme_setData.gml (added)
htme_getDataServer.gml (added)
htme_commitData.gml (added)
+ all files from GMnet PUNCH when using GMnet ENGINE
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Manuals / GMnet ENGINE Manual
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